Winner Humanities 2024

Past ❤ Play
Leiden University

Past ❤ Play

Research focus

Past ❤ Play explores the rich history of the phenomenon of ‘play’ in various societies over the centuries. In particular, the team investigates how the love of play can lead to a renewed interest in and appreciation for public heritage.

HOW PLAY BRINGS CULTURAL HERITAGE TO LIFE

All culture is rooted in play, according to Dutch cultural historian Johan Huizinga (1872-1945). His acclaimed work argues that play is an integral element of culture and society. Yet little attention has been paid in academia to play as an essential cultural practice. At the same time, the heritage studies research field has long struggled with the question of why there is so little appreciation of some public heritage sites, such as culturally important buildings and places, in modern societies.

The Past ❤ Play team innovatively brings together these seemingly disconnected issues by conceptualising play as cultural heritage and vice versa. According to the researchers, play is a powerful tool to promote as well as explore the appreciation of cultural heritage. The team found that when local communities are actively engaged with the heritage in their neighbourhood through play, a stronger connetion to these places often emerges.

All culture is rooted in play

An illustrative example of this approach is recent research conducted in Salé, a port city in Morocco. There, together with a group of secondary school students, the researchers rebuilt the maritime Bab el-Mrissa city gate as it had stood in the 14th century. Not out of stone, but virtually, within the popular video game Minecraft. Youngsters were challenged to creatively imagine what the past would have looked like. Lively discussions unfolded about the ships that once sailed through the gate and schoolchildren shared pirate stories they had heard from their parents. With experiments like these, the team succeeds in conducting innovative humanities research into the contemporary perception and appreciation of cultural heritage. Moreover, their interactive research shows that play can help turn endangered heritage sites into meaningful places that are a vibrant part of local communities.

The work of this research team covers a broad spectrum of disciplines, ranging from digital humanities, history, archaeology, museology and game, media and heritage studies. Besides this unique combination of expertise, what makes Past ❤ Play really stand out is their drive to build bridges between academia and society. Another sucessful example is the Past-at-Play lab, which researches play in the past by having participants play board games from ancient times. The researchers try to find out what way people played in earlier times and what experience was involved. At the same time, the team is analysing how contemporary participants experience the past through these ancient games. The central question here is: how can we use the game as a tool to gain a deeper understanding of the past?

Play is universal, but it is experienced differently in every culture

In addition, the team is critically mapping how the past is portrayed in contemporary video games and how this affects how players feel about cultural heritage. Among other things, the research has shown that stereotypical depictions in popular games such as Assassin’s Creed stem from a specific, often very Western image of history among game developers and players. These insights, based on broad knowledge of archaeology and decolonisation, have had significant influence on the emerging research fields of archaeogaming and historical game studies.

Play is universal, but it is performed and experienced differently in every culture. As a next step therefore the team plans to conduct ethnographic fieldwork in the Netherlands, Morocco and Jamaica. By studying the phenomenon of play in various places around the world, the researchers aim to gain more insight into cultural differences within play practices, while at the same time finding answers to the question of why it is that people worldwide deal with heritage so differently.

The team

Csilla Ariese

Csilla Ariese

Csilla E. Ariese (1987) graduated cum laude from the International Museum Studies programme at the University of Gothenburg. She then obtained her PhD at Leiden Univeristy on research into 195 Caribbean museums and participation, after which she was nominated for the 5th Boekman Dissertation Prize. Following this, she further specialised in the decolonisation of museums. She works as a senior lecturer at the Reinwardt Academy Amsterdam School of the Arts. She also chairs the VALUE Foundation, which focuses on games and the past. VALUE won the first DEN Award and was nominated fort he Great Archaeology Prize for the project RoMeincraft.

Aris Politopoulos

Aris Politopoulos

Aris Politopoulos (1989) is an archaeologist specialising in ancient West Asia. He studied at Leiden University, where he obtained a PhD on the creation of capitals in Assyria. He brought his passion for archaeology and games together as a founding member of the VALUE Foundation. He worked as a researcher at the Past-at-Play Lab at the Leiden University Center for the Arts in Society (LUCAS). Politopoulos is an Assistant Professor in Archaeology and Cultural Politics. For his innovative teaching, he was chosen as a Teaching Fellow of the Leiden Teachers’ Academy (2022) and nominated for the Leiden Remote teaching award (2020). Together with Angus Mol he won the LUCAS Audience Award in 2022.

Sybille Lammes

Sybille Lammes

Sybille Lammes (1964) studied at the University of Amsterdam, where she obtained her PhD on the depiction of technoscience and gender in early science fiction films. She then joined the University of Utrecht and Warwick University, where she researched games, digital mapping and the role of digital media and play in everyday life. Since 2017, she has been a professor of New Media and Digital Culture at Leiden University. Lammes has lead several research projects in which interdisciplinary approaches and collaboration are always central. Her research has been funded by a Veni grant, an ERC Starting Grant and an NWO Open Competition grant.

Angus Mol

Angus Mol

Angus A.A. Mol (1984) investigates how the digital world is intertwined with our past, specifically in video games. He studied Caribbean archaeology (cum laude) and obtained his PhD from Leiden University. During his postdoctoral studies at Stanford University, he further specialised in digital methods and subsequently worked as a digital strategist at the Prince Claus Fund. Angus works at the Leiden University Center for Digital Humanities as Associate Professor. Here he co-created projects such as ‘Past at Play’ and ‘Streaming the Past’, and he now leads the NWO-Vidi research group ‘Playful Time Machines’. Angus is co-founder and board member of the VALUE Foundation.

Csilla Ariese

Csilla Ariese

Csilla E. Ariese (1987) graduated cum laude from the International Museum Studies programme at the University of Gothenburg. She then obtained her PhD at Leiden Univeristy on research into 195 Caribbean museums and participation, after which she was nominated for the 5th Boekman Dissertation Prize. Following this, she further specialised in the decolonisation of museums. She works as a senior lecturer at the Reinwardt Academy Amsterdam School of the Arts. She also chairs the VALUE Foundation, which focuses on games and the past. VALUE won the first DEN Award and was nominated fort he Great Archaeology Prize for the project RoMeincraft.

Angus Mol

Angus Mol

Angus A.A. Mol (1984) investigates how the digital world is intertwined with our past, specifically in video games. He studied Caribbean archaeology (cum laude) and obtained his PhD from Leiden University. During his postdoctoral studies at Stanford University, he further specialised in digital methods and subsequently worked as a digital strategist at the Prince Claus Fund. Angus works at the Leiden University Center for Digital Humanities as Associate Professor. Here he co-created projects such as ‘Past at Play’ and ‘Streaming the Past’, and he now leads the NWO-Vidi research group ‘Playful Time Machines’. Angus is co-founder and board member of the VALUE Foundation.

Sybille Lammes

Sybille Lammes

Sybille Lammes (1964) studied at the University of Amsterdam, where she obtained her PhD on the depiction of technoscience and gender in early science fiction films. She then joined the University of Utrecht and Warwick University, where she researched games, digital mapping and the role of digital media and play in everyday life. Since 2017, she has been a professor of New Media and Digital Culture at Leiden University. Lammes has lead several research projects in which interdisciplinary approaches and collaboration are always central. Her research has been funded by a Veni grant, an ERC Starting Grant and an NWO Open Competition grant.

Aris Politopoulos

Aris Politopoulos

Aris Politopoulos (1989) is an archaeologist specialising in ancient West Asia. He studied at Leiden University, where he obtained a PhD on the creation of capitals in Assyria. He brought his passion for archaeology and games together as a founding member of the VALUE Foundation. He worked as a researcher at the Past-at-Play Lab at the Leiden University Center for the Arts in Society (LUCAS). Politopoulos is an Assistant Professor in Archaeology and Cultural Politics. For his innovative teaching, he was chosen as a Teaching Fellow of the Leiden Teachers’ Academy (2022) and nominated for the Leiden Remote teaching award (2020). Together with Angus Mol he won the LUCAS Audience Award in 2022.

Csilla Ariese

Csilla Ariese

Csilla E. Ariese (1987) graduated cum laude from the International Museum Studies programme at the University of Gothenburg. She then obtained her PhD at Leiden Univeristy on research into 195 Caribbean museums and participation, after which she was nominated for the 5th Boekman Dissertation Prize. Following this, she further specialised in the decolonisation of museums. She works as a senior lecturer at the Reinwardt Academy Amsterdam School of the Arts. She also chairs the VALUE Foundation, which focuses on games and the past. VALUE won the first DEN Award and was nominated fort he Great Archaeology Prize for the project RoMeincraft.

Sybille Lammes

Sybille Lammes

Sybille Lammes (1964) studied at the University of Amsterdam, where she obtained her PhD on the depiction of technoscience and gender in early science fiction films. She then joined the University of Utrecht and Warwick University, where she researched games, digital mapping and the role of digital media and play in everyday life. Since 2017, she has been a professor of New Media and Digital Culture at Leiden University. Lammes has lead several research projects in which interdisciplinary approaches and collaboration are always central. Her research has been funded by a Veni grant, an ERC Starting Grant and an NWO Open Competition grant.

Angus Mol

Angus Mol

Angus A.A. Mol (1984) investigates how the digital world is intertwined with our past, specifically in video games. He studied Caribbean archaeology (cum laude) and obtained his PhD from Leiden University. During his postdoctoral studies at Stanford University, he further specialised in digital methods and subsequently worked as a digital strategist at the Prince Claus Fund. Angus works at the Leiden University Center for Digital Humanities as Associate Professor. Here he co-created projects such as ‘Past at Play’ and ‘Streaming the Past’, and he now leads the NWO-Vidi research group ‘Playful Time Machines’. Angus is co-founder and board member of the VALUE Foundation.

Aris Politopoulos

Aris Politopoulos

Aris Politopoulos (1989) is an archaeologist specialising in ancient West Asia. He studied at Leiden University, where he obtained a PhD on the creation of capitals in Assyria. He brought his passion for archaeology and games together as a founding member of the VALUE Foundation. He worked as a researcher at the Past-at-Play Lab at the Leiden University Center for the Arts in Society (LUCAS). Politopoulos is an Assistant Professor in Archaeology and Cultural Politics. For his innovative teaching, he was chosen as a Teaching Fellow of the Leiden Teachers’ Academy (2022) and nominated for the Leiden Remote teaching award (2020). Together with Angus Mol he won the LUCAS Audience Award in 2022.